# Weaviate & ColBERTv2?

**URL:** <https://forum.weaviate.io/t/weaviate-colbertv2/2348>\
**Category:** Support\
**Created:** [May 15, 2024, 3:59pm UTC](https://forum.weaviate.io/t/weaviate-colbertv2/2348 "2024-05-15T15:59:11Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Draco](https://yyz1.discourse-cdn.com/flex027/user_avatar/forum.weaviate.io/draco/32/595_2.png) [@Draco](https://forum.weaviate.io/u/Draco)\
**Post date:** [May 16, 2024, 11:39am UTC](https://forum.weaviate.io/t/weaviate-colbertv2/2348/3 "2024-05-16T11:39:04Z")

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We could try to load such vector embeddings using the HuggingFace so at least there is a good interface for it which is good. I would like to know tho what the planned support is for multi-vector embeddings on Weaviate as I think this is required to fully support ColVERTv2 in the longer term. Also do you know if anyone has succesffuly used BGE-M3 for dense, and sparse representations on Weaviate. Thanks

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