We could try to load such vector embeddings using the HuggingFace so at least there is a good interface for it which is good. I would like to know tho what the planned support is for multi-vector embeddings on Weaviate as I think this is required to fully support ColVERTv2 in the longer term. Also do you know if anyone has succesffuly used BGE-M3 for dense, and sparse representations on Weaviate. Thanks